- I can conduct short research projects to answer a question. (W.7.7)
- I can generate additional questions for further research. (W.7.7)
Long Term Learning Targets
Supporting Targets
- I can generate strong supporting research questions.
- I can gather relevant evidence from "The Many Benefits, for Kids, of Playing Video Games."
Ongoing Assessment
- Thinking Log from Lesson 3 (from homework)
- Researcher's notebook, section 1 (completed for homework)
Agenda
Agenda | Teaching Notes |
---|---|
1. Opening A. Thinking Log: Personal Reflection on Video Game Use (5 minutes) 2. Work Time A. Introducing the Overarching Research Question: Reviewing the Researcher's Roadmap and Notebook (10 minutes) B. "The Many Benefits, for Kids, of Playing Video Games" (17 minutes) C. Supporting Research Questions (8 minutes) 3. Closing and Assessment A. Adding to the Brain Development Anchor Chart (5 minutes) 4. Homework A. Complete Section 1 of the researcher's notebook. |
- Review the researcher's roadmap and researcher's notebook, especially if your students are being introduced to these materials for the first time. Consider how the researcher's notebook should be stored--in a binder, a folder, or other means of keeping multiple pages connected and organized. - At your discretion, assign specific students to read these three sections of the text:
- Review the GoGoMo protocol (see Appendix) for Work Time B.
- Learning targets - Researcher's roadmap chart - Overarching Research Question anchor chart |
Vocabulary
overarching research question, supporting research questions
Materials
- Thinking Logs (from Unit 1, Lesson 2)
- Overarching Research Question anchor chart (new; teacher-created)
- Researcher's roadmap (one per student and one to display as an anchor chart)
- Researcher's notebook (one per student and one to display)
- Teacher Guide: Researcher's notebook (answers, for teacher reference)
- Sticky notes
- "The Many Benefits, for Kids, of Playing Video Games" (one per student and one to display)
- Document camera
- Research Questions Selected Response (one to display)
- Brain Development anchor chart (begun in Unit 1, Lesson 2)
- Model Brain Development anchor chart (for teacher reference)
Opening
Opening |
---|
A. Thinking Log: Personal Reflection on Video Game Use (5 minutes)
* "What role do video games play in your life? How often do you play them? With whom? What in your view are the benefits of playing video games?
|
Work Time
Work Time | Meeting Students' Needs |
---|---|
A. Introducing the Overarching Research Question: Reviewing the Researcher's Roadmap and Notebook
* "You'll remember that the roadmap gives researchers specific steps to follow. What steps have we already accomplished as a class so far? Where do you think we need to go next?"
|
|
B. "The Many Benefits, for Kids, of Playing Video Games" (17 minutes)
|
|
C. Supporting Research Questions (8 minutes)
* "Let us know the most interesting or important fact you came across in the article we read today."
* "I see that the author says that people claim that video games can contribute to violence, but he doesn't give any specific evidence about that. I want to look into that more. So I write: 'What research has been done on the link between video games and violence?' Then, I check: 'Is my question specific? Is it relevant? Is it answerable?'"
|
Closing & Assessments
Closing | Meeting Students' Needs |
---|---|
A. Adding to the Brain Development Anchor Chart (5 minutes)
* "If it is true that children learn more from self-chosen learning, such as on computers, then this might be because of the bigger shot of dopamine the teen brain gets in rewarding situations." * "If teens play video games, then their working memory and visuospacial skills (or neurons) increase, according to studies." |
|
Homework
Homework |
---|
|
Created by EL Education, on behalf of Public Consulting Group, Inc. © Public Consulting Group, Inc., with a perpetual license granted to EL Education, Inc.